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Digital Tutors - Creating an Armored Beast in ZBrush [2013]

DigitalTutorsCreatingArmoredBeastZBrush2013

种子大小:2.18 GB

收录时间:2014-09-27

磁力链接:

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文件列表:49File

  1. Project_files.zip809.12 MB
  2. 40. Setting up the camera and editing materials.mkv60.11 MB
  3. 2. Informing our design with animal anatomy reference.mkv59.59 MB
  4. 46. Using texture overlay to enhance our render.mkv51.24 MB
  5. 41. Setting up the lighting for our scene.mkv50.76 MB
  6. 22. Adding secondary pieces of armor and creating leather straps.mkv49.3 MB
  7. 47. Final touches.mkv46.11 MB
  8. 39. Importing our objects into KeyShot.mkv45.1 MB
  9. 44. Compositing a background for the render.mkv43.77 MB
  10. 34. Painting the armor of our creature.mkv40.82 MB
  11. 36. Continuing the paint process and posing our character.mkv38.44 MB
  12. 43. Creating an ambient occlusion pass.mkv38.41 MB
  13. 29. Continuing to detail the armor.mkv37.53 MB
  14. 45. Using the clown pass to adjust the render.mkv37.14 MB
  15. 25. Adding spikes to the armor and detailing the creature.mkv36.14 MB
  16. 14. Beginning to sculpt the back feet of the character.mkv34.35 MB
  17. 17. Using QRemesher to retopologize our creature.mkv32.81 MB
  18. 21. Making face armor for our creature.mkv32.01 MB
  19. 12. Continuing to adjust the silhouette of our creature.mkv31.05 MB
  20. 42. Continuing to composite the render.mkv30.66 MB
  21. 35. Painting the accessories.mkv29.67 MB
  22. 16. Reading the character from a distance.mkv29.61 MB
  23. 13. Continuing to build teeth for our character.mkv29.35 MB
  24. 11. Adjusting silhouette and beginning sculpting the feet.mkv28.54 MB
  25. 24. Detailing accessories and creating elbow armor.mkv28.51 MB
  26. 15. Adding muscle structure and refining secondary form.mkv26.67 MB
  27. 4. Continuing to build our base mesh.mkv25.7 MB
  28. 19. Building back armor for our creature.mkv25.6 MB
  29. 10. Further defining the anatomy of the creature.mkv25.57 MB
  30. 33. Adding secondary details to the paint.mkv24.83 MB
  31. 27. Adding detailed props.mkv24.44 MB
  32. 5. Blocking in the main forms.mkv23.64 MB
  33. 30. Using the slash brush to detail the armor.mkv22.74 MB
  34. 23. Adding accessories to the saddle.mkv22.28 MB
  35. 8. Continuing to refine the creature.mkv22.12 MB
  36. 7. Refining major muscle groups.mkv22.06 MB
  37. 31. Beginning painting the body of the creature.mkv21.48 MB
  38. 28. Beginning to detail the armor and accessories.mkv21.43 MB
  39. 9. Adding muscle structure and refining form.mkv21.34 MB
  40. 26. Using alphas to detail the creature.mkv20.83 MB
  41. 20. Building the saddle.mkv20.23 MB
  42. 18. Beginning to create the armor for our creature.mkv20.23 MB
  43. 6. Continuing blocking in the forms of our character.mkv20.02 MB
  44. 3. Using ZSpheres to create a base mesh.mkv18.8 MB
  45. 32. Continuing to paint the creature.mkv18.25 MB
  46. 38. Decimating the subtools to prepare for export.mkv17.34 MB
  47. 37. Exporting the textures.mkv13.06 MB
  48. 1. Introduction and project overview.mkv7.49 MB
  49. Logo.png321.99 KB